The main features of the Hawk are the bolt-action mechanism (also seen on the Hunter) and automatic shell ejection (also seen on the Torrent and the Rapid Fire Tek). It also features an integrated shoulder stock and dart and shell storage in the stock; the storage can hold up to four shells and darts at a time. Strangely, the Hawk features a pistol-style grip unlike the Hunter and Rapid-Fire Tek. This is likely due to the fact that, if held like a normal rifle, the thumb tends to block the bolt from being pulled back fully.
In the Hawk, the plunger tube is located under the barrel and ahead of the clip, and is fed into the barrel via a vinyl tube with two bends, one measuring a full 180 degrees and another at 90. This makes the delivery of air very inefficient compared to most modern plunger-based blasters, and it also severely limits the modding potential of this blaster. Because of this and other factors, the Hawk is disliked and mostly ignored by the modding community.
Reloading and firing
To reload the Hawk, open the bolt by pulling the handle back and remove the four-dart clip. Load four darts into the included shells, then load the shells into the clip. Insert the clip into the mag well and close the bolt. Make sure to close the bolt with some force; if the bolt is even slightly open the blaster will not fire.
Pull the trigger to fire a dart. To eject the spent shell, open the bolt and close the bolt again.
- The Hawk is considered to be a combination of the Hunter and the Rapid Fire Tek.
- Many older Nerfers find its grip to be too small for their hands.
- It was first discovered as an Air Zone product.
|Air Warriors blasters|
|Air Tek 8 • Automatic 20 • Auto Tek 20 • Belt Blaster • Berserker • Blow Blaster • Cougar • Double Shot • GunSmoke • Hawk • Hunter • Jaguar • Maniac • Mech 12 • Overlord • Predator • RADS 12 • Rogue • Side Winder • Sonic 6 • Surge 6 • Surge 10 • Tek 3 • Tek 4 • Tek 5 • Tek 6 • Tek 10 • Torrent • Turbo 12 • Vampire Hunter|