Nerf Arena Blast is a first-person shooter video game for the PC developed by Visionary Media Inc. and published by Hasbro Interactive (now Atari, Inc.) in 1999. It was advertised as a family-friendly alternative to Unreal Tournament, a popular first-person shooter with plenty of violence and gore.


Single player

The player is a member of an amateur Nerfing team called the "Twisters". They are competing against six professional teams for the "Nerf Champion of the World" title. The player must compete against each team in three game types; to move to the next team, players must top the leaderboard of each game type.

Game types

  • PointBlast: A deathmatch-style game, PointBlast focuses around shooting opponents to gain points. When players are tagged out, they drop "Bonus Points" that can be picked up by other players.

    A gameplay screenshot of a PointBlast match.

  • SpeedBlast: SpeedBlast is a race where players must pass through seven colored flags in the correct order. Players can fire at each other to tag other players out. If a player is tagged out, they return to the last flag that they touched.
  • BallBlast: Players must fight other players for colored balls. These balls must be fired into goal targets to score points. There are always six balls in play. When a player gets and scores all six of these balls, the seventh and final ball comes into play. When a player scores this final ball, the game is over and they win.


Online multiplayer still exists for this game. It is supported by a small community of fans who have created their own servers after the official ones were taken down. The community has also created their own game type based off of the classic Capture the Flag game from other video games.

List of blasters

Nerf Arena Blast has a mixture of real and fictional Nerf blasters. All blasters have a primary and a secondary fire.

Real blasters

  • Ballzooka
    • Primary fire - An orange ball is fired in an arc. The projectile can also bounce off of walls and floors.
    • Secondary fire - A strange green goop is fired in an arc. It does not cause damage, but anybody caught in it would be temporarily trapped, leaving them open for attack. If the wielder is not careful, he or she can be caught in the goop, too.
  • Pulsator
    • Primary fire - Two balls are fired from the blaster. If an opponent is hit, they will be forced to drop their current blaster and will default to the blaster below the one dropped. Secret Shot blasters cannot be dropped.
    • Secondary fire - Balls are fired very quickly from the blaster. They do not force blasters to be dropped.
  • Secret Shot
    • Note: While it is referred to as the Secret Shot in-game, it is actually the Secret Shot II.
    • Primary fire - Fires a single yellow dart. The Secret Shot is the default blaster.
    • Secondary fire - The secret barrel on the top of the blaster flips down and fires a red dart. The secondary fire fires at a much slower rate than the primary fire, but causes more damage.
  • Triple Strike
    • Primary fire - A rocket is fired from the blaster. Players can knock themselves out with the Triple Strike if they're not careful.
    • Secondary fire - All three rockets on the blaster are fired, making for a very powerful blast radius. Players are then forced to reload it at a much slower rate.
  • Wildfire
    • Trivia: The actual toy version of the weapon is also seen in the game's opening sequence.
    • Primary fire - Green darts are fired in a rapid burst.
    • Secondary fire - Ten green darts are fired at once in a volley.

Fictional blasters

For details of the game's fictional blasters, see List of fictional Nerf Arena Blast blasters.

List of pick-ups

  • Ball Ammo - Ammunition for the Ballzooka and Pulsator. Comes in sets of fifteen balls.
  • Darts - Ammunition for the Wildfire. Comes in sets of twenty darts.
  • Double Damage - Allows the player to deal double damage for a short period of time.
  • Electro Shield - Halves the amount of damage a player takes from being shot. Up to a hundred points worth of damage can be taken with each shield.
  • Mega Jump - Allows the player to jump much higher than normal. Lasts for about one to two minutes.
  • Mega Power - Gives the player an extra one hundred health points. Health is maxed out at two hundred points and cannot go any further than that.
  • Mega Speed - Allows the player to run much faster than normal. Lasts for only five seconds.
  • Mini-Discs - Ammunition for the Sidewinder. Comes in sets of ten Mini-Discs.
  • Nerf Cannon Ball Ammo - Ammunition for the Nerf Cannon. Comes in sets of five Cannon Balls.
  • Rockets - Ammunition for the Triple Strike and Hyperstrike. Comes in sets of nine rockets.
  • Scatter Pellets - Ammunition for the Scattershot. Comes in sets of ten Scatter Pellets.
  • SuitPowerPlus - Heals the player when it is picked up. Comes in two sizes; One that heals twenty-five health points and one that heals fifty health points.
  • Whomper Batteries - Ammunition for the Whomper. Comes with one battery, which has energy for a single blast.


  • The game's soundtrack can be played if the game disc is placed into a CD player or opened in any media program (ie: iTunes, Windows Media Player, Winamp).
  • It was reported that several of the game's developers were considering the idea of putting a Capture the Flag mode into the game as an expansion pack.[1] This expansion pack, however, never surfaced, although the Capture the Flag mode would later be created by fans.


  1. Attention Deficit Disorder: News - Tuesday, December 28, 1999: Nerf CTF?.

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