Nerf Arena Blast
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Added by JetCellContents |
Gameplay
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Single Player
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The player is a member of an amateur Nerfing team called the "Twisters". They are competing against six professional teams for the "Nerf Champion of the World" title. The player must compete against each team in three game types; to move to the next team, players must top the leaderboard of each game type.
Game Types
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- PointBlast: A deathmatch-style game, PointBlast focuses around hitting opponents to gain points. When players are tagged out, they drop "Bonus Points" that can be picked up by other players.

A gameplay screenshot of a PointBlast match.
Added by JetCell - SpeedBlast: SpeedBlast is a race where players must pass through seven colored flags in the correct order. Players can fire at each other to tag other players out. If a player is tagged out, they return to the last flag they touched.
- BallBlast: Players must fight other players for colored balls. These balls must be fired into goal targets to score points. There are always six balls in play. When a player gets and scores all six of these balls, the seventh and final ball comes into play. When a player scores this final ball, the game is over and they win.
Multiplayer
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Online multiplayer still exists for this game. It is supported by a small community of fans who have created their own servers after the official ones were taken down. The community has also created their own game type based off of the classic Capture the Flag game from other video games.
List of blasters
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Nerf Arena Blast has a mixture of real and fictional Nerf blasters. All blasters have a primary and a secondary fire.
Real blasters
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- Ballzooka
- Primary fire - An orange ball is fired in an arc. This ball can bounce off walls and floors.
- Secondary fire - A strange green goo is fired in an arc. It does not cause damage. However, if it is stepped on by any player (including the player who fired it), they will be stuck and unable to move for a short period of time.
- Pulsator
- Primary fire - Two balls are fired from the blaster. If an opponent is hit, they will be forced to drop their current blaster and will default to the blaster below the one dropped. Secret Shots cannot be dropped.
- Secondary fire - Balls are fired very quickly from the blaster. They do not force blasters to be dropped.
- Secret Shot
- Note: While it is called the Secret Shot in game, it is actually the Secret Shot II.
- Primary fire - Fires a simple yellow dart. The Secret Shot is the default blaster.
- Secondary fire - The secret barrel on the top of the blaster flips down and fires a red dart. The secondary fire fires much slower than the primary fire, but causes more damage.
- Triple Strike
- Primary fire - A rocket is fired from the blaster. Players can knock themselves out with the Triple Strike.
- Secondary fire - All three rockets on the blaster are fired, making for a very powerful blast radius. Players are then forced to reload at a slower rate.
- Wildfire
- Primary fire - Green darts are fired rapidly.
- Secondary fire - Ten green darts will fire at once.
Fictional blasters
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See full article: List of fictional Nerf Arena Blast blasters
List of pick-ups
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- Ball Ammo - Ammunition for the Ballzooka and Pulsator. Comes in sets of fifteen.
- Darts - Ammunition for the Wildfire. Comes in sets of twenty.
- Double Damage - Allows the player to do double damage for a short period of time.
- Electro Shield - Halves the number of damage a player takes from being shot. Up to a hundred damage can be taken with each shield.
- Mega Jump - Allows the player to jump much higher than normal. Lasts for one to two minutes.
- Mega Power - Gives the player an extra one hundred health. Health is maxed out at two hundred and cannot go any further than that.
- Mega Speed - Allows the player to run much faster than normal. Lasts for only five seconds.
- Mini-Discs - Ammunition for the Sidewinder. Comes in sets of ten.
- Nerf Cannon Ball Ammo - Ammunition for the Nerf Cannon. Comes in sets of five.
- Rockets - Ammunition for the Triple Strike and Hyperstrike. Comes in sets of nine.
- Scatter Pellets - Ammunition for the Scattershot. Comes in sets of ten.
- SuitPowerPlus - Heals the player when it is picked up. Comes in two sizes: one that heals twenty-five health and one that heals fifty health.
- Whomper Batteries - Ammunition for the Whomper. Comes with one battery.
Trivia
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- The game's soundtrack can be played if the game is placed into a CD player or opened in any media program (ie: iTunes, Windows Media Player, Winamp).
| Video games | |
|---|---|
| Console/PC games | Max Force: The Video Game • Nerf Jr. Foam Blaster: Attack of the Kleptons! Nerf Arena Blast • Nerf N-Strike • Nerf N-Strike Elite |
| Flash games | N-Strike Agent Training • N-Strike Reconnaissance |
