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Nerf Arena Blast is a first-person shooter video game for the PC developed by Visionary Media Inc. and published by Hasbro Interactive (now Atari, Inc.) in 1999. It was advertised as a family-friendly alternative to Unreal Tournament, a popular first-person shooter with plenty of violence and gore.

Gameplay

Single player

The player is a member of an amateur Nerfing team called the "Twisters". They are competing against six professional teams for the "Nerf Champion of the World" title. The player must compete against each team in three game types; to move to the next team, players must top the leaderboard of each game type.

Game types

  • PointBlast: A deathmatch-style game, PointBlast focuses around collecting the most points which can be accomplished by knocking out opponents and shooting targets. When players are tagged out, they drop "Bonus Points" that can be picked up by other players. BonusBlast has the same rules, although it is set in a special arena and requires points to unlock.
    Gameplay1

    A gameplay screenshot of a PointBlast match.

  • SpeedBlast: A race where players must pass through seven colored flags in the correct order. Players can fire at each other to tag other players out and slow them down. If a player is tagged out, they return to the last flag that they touched.
  • BallBlast: Players must fight other players for colored balls. These balls must be fired into goal targets to score points. There are always six balls in play. When a player gets and scores all six of these balls, the seventh and final golden ball comes into play. When a player scores this final ball, the game is over and they win.

Multiplayer

Online multiplayer still exists for this game. It is supported by a small community of fans who have created their own servers after the official ones were taken down. The community has also created their own game type based off of the classic Capture the Flag game from other video games.

List of blasters

Nerf Arena Blast has a mixture of real and fictional Nerf blasters. All blasters have a primary and a secondary fire.

Real blasters

  • Ballzooka
    • Primary fire - An orange ball is fired in an arc. The projectile can also bounce off of walls and floors. Once the ball stops moving, it can be collected again for use by the player that shot it. If a different player comes into contact, the ball is destroyed and that player takes damage.
    • Secondary fire - A strange green goop is fired in a lesser arc than the ball. It does not cause damage, but sticks to whatever it hits and remains for a short time. Anybody caught in it would be temporarily trapped, leaving them open for attack. If the wielder is not careful, he or she can be caught in the goop, too.
  • Pulsator
    • Primary fire - A bolo-like shot is fired from the blaster. If an opponent is hit in the torso, they will be forced to drop their current blaster and will default to the blaster below the one dropped. Secret Shot blasters cannot be dropped.
    • Secondary fire - Balls are fired very quickly from the blaster, much like the real life version of the blaster.
  • Secret Shot
    • Note: While it is referred to as the Secret Shot in-game, it is actually the Secret Shot II.
    • Primary fire - Fires a single yellow dart. The Secret Shot is the default blaster.
    • Secondary fire - The secret barrel on the top of the blaster flips down and fires a red dart. The secondary fire fires at a slower rate than the primary fire, but causes more damage.
  • Triple Strike
    • Primary fire - A single rocket is fired from the blaster. Players can knock themselves out with the Triple Strike if they're not careful.
    • Secondary fire - All remaining rockets on the blaster are fired, making for a very powerful blast radius. Players are then forced to reload it at a much slower rate.
  • Wildfire
    • Trivia: The real life version of the blaster is also seen in the game's opening sequence.
    • Primary fire - Green darts are fired rapidly, much like the real life version.
    • Secondary fire - Ten green darts are fired at once in a large spread.

Fictional blasters

For details of the game's fictional blasters, see List of fictional Nerf Arena Blast blasters.


List of pick-ups

  • Ball Ammo - Ammunition for the Ballzooka and Pulsator. Comes in sets of fifteen balls.
  • Bonus Points - Gives the player the points indicated. Can only be dropped from other players and the amount dropped is based on their streak. Can be 250, 500, 750, or 1000 points.
  • Darts - Ammunition for the Wildfire. Comes in sets of twenty darts.
  • Double Damage - Allows the player to deal double damage for a short period of time. Also makes the player's weapon glow transparent orange. Unlike other pick-ups, this one can be dropped when the player holding it is knocked out while the boost is active.
  • Electro Shield - Halves the amount of damage a player takes from being shot. Up to a hundred points worth of damage can be taken with each shield.
  • Mega Jump - Allows the player to jump much higher than normal. Lasts for about one to two minutes.
  • Mega Power - Gives the player an extra one hundred health points. Health is maxed out at two hundred points and cannot go any further than that.
  • Mega Speed - Allows the player to run much faster than normal. Lasts for only five seconds.
  • Mini-Discs - Ammunition for the Sidewinder. Comes in sets of ten Mini-Discs.
  • Nerf Cannon Ball Ammo - Ammunition for the Nerf Cannon. Comes in sets of five Cannon Balls.
  • Rockets - Ammunition for the Triple Strike and Hyperstrike. Comes in sets of nine rockets.
  • Scatter Pellets - Ammunition for the Scattershot. Comes in sets of ten Scatter Pellets.
  • SuitPowerPlus - Heals the player when it is picked up. Comes in two sizes; One that heals twenty-five health points and one that heals fifty health points.
  • Whomper Batteries - Ammunition for the Whomper. Comes with one battery, which has energy for a single blast.

List of Arenas

  • Amateur Arena - Home of the "Twisters". It has many tight corridors and secret rooms for lots of action. A large slide into a pool of water can also be found. PointBlast and a tutorial level are the only gamemodes for this arena. The Whomper and Scatterblast are absent from the arena.
  • Sequoia Arena - Home of "The Tribe". It is set in a forest and has lots of water and platforms high in trees. The Whomper can be found in a secret underwater cave. The Scatterblast is absent from this arena.
  • Orbital Arena - Home of the "Orbiters". It is a space themed arena set in a space station with a low gravity area and several air locks. A large open area can be found too. This arena contains a BonusBlast arena unlocked at 100,000 points.
  • Barracuda Park - Home of the "Barricudas". It is set in a cave system filled with water.
  • Asteroid Arena - Home of the "Rockheads". It is set in an asteroid mining facility in space. Several low gravity areas can be found, as well as rooms of lava.
  • Skyscraper Arena - Home of the "Tycoons". It is set in an urban environment with many tall buildings and alleyways.
  • Moonlight Arena - Home of the "Lunas". It is space themed arena that contains many teleporters.
  • Championship Arena - The largest arena in the game. It is mostly open and has a central room with a large structure and limited cover making it the most difficult arena in the game.

Trivia

  • The game's soundtrack can be played if the game disc is placed into a CD player or opened in any media program (ie: iTunes, Windows Media Player, Winamp).
  • It was reported that several of the game's developers were considering the idea of putting a Capture the Flag mode into the game as an expansion pack.[1] This expansion pack, however, never surfaced, although the Capture the Flag mode would later be created by fans.

References

  1. Attention Deficit Disorder: News - Tuesday, December 28, 1999: Nerf CTF?. Web.Archive.org