NDTL matches are each five minutes long and play like Capture the Flag. A flag is located at team bases, which can be captured by the opposing team. An air horn signals the start and stop of each match; players must be in their team penalty box prior to the start of the match. Teams win by having the highest score by the end of the match.
During play, if a player is tagged, they must go to their team's respective penalty box and stay there for a ten second penalty before returning to the field. If a tagged player was holding a flag, they must drop the flag where it is and go serve the ten second penalty. The flag is always played where it lies.
Players can score by a few different methods:
- Tagging opposing players: Firing darts and hitting opposing players will give a team one point. Darts must stick to the opposing player's jersey in order for the tag to count. After serving the ten second penalty, the tagged player is allowed to remove the dart from their vest.
- Capturing flags: Flags are captured by taking the opposing team's flag back to the player's base and place it inside the team's flag stand. Capturing a flag will give a team five points.
|2009||Salt Lake City, Utah Determinators|
|2010||Salt Lake City, Utah Determinators|
|2011||Quicksters (8-12), Legit Northwest (13-17)|
- Prior to 2011, matches were played in inflatable rooms instead of AstroTurf fields.
- In different countries such as Singapore, matches are played in indoor arenas.
- ↑ 1.0 1.1 MyLastDart (2013-1-22). MyLastDart: Coverage of the Hasbro Nerf Toy Fair London 2013 stand. mylastdart.blogspot.com.
- Full NDTL rules on the Nerf website